SteamVR Tracking License Recap and Answering Questions
Review First of all, really sorry about the delay here between hardware posts. This one was stuck in approval for a while and made its way around, ultimately receiving the go-ahead from Valve. So while it may be a long time coming, hopefully this in-depth review of content will really help those of you interested in the design of SteamVR tracked objects better understand the nuances of sensor placement. Expect to see a good deal more hardware posts in the coming weeks…